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Canvas Cheat Sheet

HTML5 Canvas Cheat Sheet
HTML5 Canvas Text Font, Size, and Style Tutorial
HTML5 has brought some exciting new advantages to the HTML coding world. Canvas allows you to render graphics powered by Javascript. So throw away that flash code and dive into Canvas. Here you will find the best tutorials and resources to learn Canvas and other HTML5 aspects.

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    To perform a composite operation with HTML5 Canvas, we can use the globalCompositeOperation property of the canvas context.  This property defines the composite operation between the source and destination states of the canvas. destination is defined as the canvas state preceding a composite operation. source is defined as the canvas state following a composite operation.

    We can perform one of twelve composite operations including source-atop, source-in, source-out, source-over, destination-atop, destination-in, destination-out, destination-over, lighter, xor, and copy. Unless otherwise specified, the default composite operation is source-over.

    It's important to note that a canvas context can only support one composite operation throughout its life cycle.  if we want to use multiple composite operations, as this tutorial does, we need to apply the operations on a hidden canvas and then copy the results onto a visible canvas.


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    To set the opacity of elements with the HTML5 Canvas, we can set the globalAlpha property of the canvas context to a real number between 0 and 1, in which 0 is fully transparent and 1 is fully opaque.


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    Instructions: Just point and shoot!


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    To reset the HTML5 Canvas transformation matrix, we can use the setTransform() method to set the transformation matrix to its default state using the following convention:


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    To add shadows with the HTML5 Canvas, we can use the shadowColor, shadowBlur, shadowOffsetX and shadowOffsetY properties of the canvas context.


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    To shear the HTML5 canvas, we can use the transform() method with the transformation matrix below.  sx defines the horizontal shear and sy defines the vertical shear.


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    To apply a custom transformation matrix to the HTML5 Canvas, we can use the transform() method.  This method requires six components of a 3 x 3 matrix according to the following convention:


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    To rotate the HTML5 Canvas, we can use the rotate() transform method.  The rotate transformation requires an angle in radians.  To define the rotation point, we need to first translate the canvas context such that the top left corner of the context lies on the desired rotation point.  In this tutorial, we've translated the canvas context such that the top left corner of the context is directly on the center of the rectangle, which produces a rotation about the center of the rectangle.


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    To scale the HTML5 Canvas, we can use the scale() transform method to scale the x and y components of the canvas context.


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    To translate the HTML5 Canvas context, we can use the translate() transform method.  Translations enable us to move entire pieces of the canvas with just one method.  For example, if we have a function that draws a complex drawing onto the canvas, and we need a way to move the drawing around, it's much easier to translate the context than it is to adjust the x and y position of all the points that make up the drawing.

    Transformations work by first transforming the canvas context, and then drawing onto it.  In this tutorial, we'll translate the canvas context, and then draw a rectangle at position (0,0).  Since the context was translated, the rectangle will be translated as well.