Welcome to Three.js Tutorials! In these tutorials we'll use Mr. Doob's Three.js WebGL library to explore 3d geometries, lighting, materials, textures, grouping, scenes, imported models, and events.
HTML5 Canvas Three.js Tutorials Prerequisites
All you need to get started with Three.js is a modern browser such as Google Chrome, Firefox, or Safari, a good working knowledge of JavaScript, and a simple text editor like notepad.
Modified on April 20th, 2013
by Eric Rowell