To save the canvas drawing as an image, we can set the source of an image object to the image data URL. From there, a user can right click on the image to save it to their local computer. Alternatively, we could also open up a new browser window with the image data url directly and the user could save it from there.
Note: The toDataURL() method requires that any images drawn onto the canvas are hosted on a web server with the same domain as the code executing it. If this condition is not met, a SECURITY_ERR exception is thrown.