HTML5 Canvas Image Loader Tutorial

When HTML5 Canvas applications require multiple images, it's usually a good idea to load all of the images before drawing on the canvas. To simplify the loading process, it's convenient to use an image loader function that takes in a hash of image sources, creates an hash of images, and then calls a user defined function whenever all of the images have loaded.

Open in new window

Code Editor

Modified on April 8th, 2013 by Eric Rowell
comments powered by Disqus